← Back
Italiano English

Nine Men's Morris Rules

Nine Men's Morris is one of the oldest board games we know of: boards carved into stone have been found in Egyptian temples and in Roman buildings. In English it is also called Mill, Merels (or Merrills), and Cowboy Checkers in the United States; in Italy it is known as Mulino, Filetto or Tria. The rules take two minutes to learn, but a game between experienced players is a subtle positional fight.

This game is constantly evolving: new features and improvements are added regularly. If something doesn't work as expected or you have suggestions, write to postmaster@lucianomanenti.com — your feedback is precious!

1. The Board and the Goal of the Game

Two players face each other on a board of 24 points, placed at the corners and at the midpoints of the sides of three concentric squares. Four connecting lines join the midpoints of the matching sides. Pieces are placed on the points, not inside the cells.

The 24 points of the board. At the top, three pieces in a row form a mill.

Each player has 9 pieces. White moves first. You win when your opponent:

2. The Mill

A mill is a row of three pieces of the same colour along one of the lines on the board. There are 16 valid lines: four for each of the three squares (their four sides) plus the four connecting lines that cross the squares.

Every time you close a mill, you remove one opposing piece of your choice from the board. The captured piece is out of the game for good.

Two points regularly confuse beginners:

Which piece can be removed

You cannot remove pieces that are part of an opposing mill, unless your opponent has only pieces committed to mills: in that case any piece may be taken.

3. The Three Phases of the Game

Phase How you move
1. Placing Players take turns putting one piece on any empty point, until all 18 pieces are on the board.
2. Moving Once you have no pieces left in hand, you move one of your pieces to an adjacent empty point, following the lines.
3. Flying A player reduced to 3 pieces may move a piece to any empty point, however far away.

The phases are not simultaneous for the two players: whoever drops to three pieces first starts flying while the other keeps moving one step at a time. Flying is a compensation rule, giving the losing player a chance to come back.

4. The Double Mill and the Running Mill

This is where games are decided. A mill, once closed, can be opened and closed again: by moving one of the three pieces out and bringing it back on the following move, you close the mill again and capture another piece. This manoeuvre is called a running mill (or open mill) and yields one capture every two moves.

Stronger still is the double mill: two mills sharing one piece, arranged so that moving it closes first one and then the other. Every single move closes a mill, so it captures one piece per turn. A well-placed double mill usually decides the game.

5. The Draw

The game is declared a draw in two cases:

6. How to play Nine Men's Morris Luciano

7. Strategy Tips

Close

© 2026 Luciano Manenti