WooWoo is a railway puzzle played in real time. You never drive the trains: they set off by themselves and always run forward, at their own speed. What you can do is change the track under their wheels, working the switches at the right moment, so that every train reaches the station it was assigned — and so that they don't crash into each other on the way.
Every board asks for a given number of deliveries: that many trains brought into the right station. Make them all and the board is cleared, and you move on to the next one. You lose a board in two ways: when the time runs out, or when you use up the trains you are allowed to lose in crashes.
| Action | How |
|---|---|
| Throw a switch | Click the switch square |
| Accelerator (everything runs faster) | Hold the right mouse button on the board, or Space |
| Pause / resume | The PAUSE button (it blinks while you are stopped) |
| Start the board over | The RESTART button or the R key |
| Change board | The drop-down at the bottom, next to the buttons |
| Sound on / off | The 🔊 button at the top left |
A switch changes route the instant you click it: the movement you see afterwards is only the drawing catching up. A train already sitting on the fork still takes the new route.
At the bottom left is the list of trains: the ones announced and the ones already running. Each line says where from and where to — for example B → C, a train leaving B that has to reach C — and what it is doing:
| It says | It means |
|---|---|
| in n s | The train is announced: it will come out in that many seconds. Meanwhile its station blinks white. |
| leaving in n s | It is already out, standing in front of the station, about to move. |
| running n s | It has been running for that many seconds. |
| HELD n s | It is stuck: a switch set the wrong way, or no route at all. |
The train on the board carries its destination letter as well, so you don't have to keep everything in your head.
How many you still have to make. Down to zero and the board is cleared.
How many crashes you are still allowed. Two trains crash when they meet on the same track, and also when a train enters a station where another one is still waiting to leave. Every crash costs two trains, and lost trains do not come back: the deliveries they owed are still owed.
This is the rule that shapes the whole game: time only runs down while there are trains on the board, and the more of them there are the faster it goes. An empty board costs you nothing; three trains out at once cost you three times as much. And a stuck train is no shelter either: as long as it is on the board, it keeps burning time.
A train that enters a station which is not its own is not lost: it is pushed straight back out the way it came in and sets off again in the opposite direction. It costs no crashes, but it costs time — and unless you are quick to throw the switches you are left with a train travelling the wrong way among the others, which is usually the worse trouble.
© 2026 Luciano Manenti