← Back
Italiano English

WooWoo Rules & Guide

WooWoo is a railway puzzle played in real time. You never drive the trains: they set off by themselves and always run forward, at their own speed. What you can do is change the track under their wheels, working the switches at the right moment, so that every train reaches the station it was assigned — and so that they don't crash into each other on the way.

The aim of a board

Every board asks for a given number of deliveries: that many trains brought into the right station. Make them all and the board is cleared, and you move on to the next one. You lose a board in two ways: when the time runs out, or when you use up the trains you are allowed to lose in crashes.

What is on the board

Game controls

ActionHow
Throw a switchClick the switch square
Accelerator (everything runs faster)Hold the right mouse button on the board, or Space
Pause / resumeThe PAUSE button (it blinks while you are stopped)
Start the board overThe RESTART button or the R key
Change boardThe drop-down at the bottom, next to the buttons
Sound on / offThe 🔊 button at the top left

A switch changes route the instant you click it: the movement you see afterwards is only the drawing catching up. A train already sitting on the fork still takes the new route.

The train schedule

At the bottom left is the list of trains: the ones announced and the ones already running. Each line says where from and where to — for example B → C, a train leaving B that has to reach C — and what it is doing:

It saysIt means
in n sThe train is announced: it will come out in that many seconds. Meanwhile its station blinks white.
leaving in n sIt is already out, standing in front of the station, about to move.
running n sIt has been running for that many seconds.
HELD n sIt is stuck: a switch set the wrong way, or no route at all.

The train on the board carries its destination letter as well, so you don't have to keep everything in your head.

The three dials at the top

DELIVERIES

How many you still have to make. Down to zero and the board is cleared.

CRASHES

How many crashes you are still allowed. Two trains crash when they meet on the same track, and also when a train enters a station where another one is still waiting to leave. Every crash costs two trains, and lost trains do not come back: the deliveries they owed are still owed.

TIME

This is the rule that shapes the whole game: time only runs down while there are trains on the board, and the more of them there are the faster it goes. An empty board costs you nothing; three trains out at once cost you three times as much. And a stuck train is no shelter either: as long as it is on the board, it keeps burning time.

The wrong station

A train that enters a station which is not its own is not lost: it is pushed straight back out the way it came in and sets off again in the opposite direction. It costs no crashes, but it costs time — and unless you are quick to throw the switches you are left with a train travelling the wrong way among the others, which is usually the worse trouble.

Strategy tips

Close

© 2026 Luciano Manenti